From the creators of Pumpkin Jack and Akimbot, two hit indie titles, Far Far West is a PvE co-op extraction shooter where you play as Robot Cowboys, hunting down bounties, undead enemies and such threats in a hostile environment, using the wide range of weapons and spells at your disposal.
In Far Far West, you have different missions in the form of bounties that you can select from, along with their difficulty and modifier settings.
Each bounty has a boss that you can spawn by a certain specific method.
The goal is simple.
You start a bounty, drop into a zone, defeat enemies and explore nearby encampments and follow the marked route to objectives that eventually lead you to your bounty.
Each bounty zone is big and comes with other activities like side quests, power-ups, puzzles and such things, that you can take part in and complete for better rewards.
After all, the XP, Gold and such things you collect during each run decide whether the run was good or bad.
To exfil out of the zone, you must complete the main objective, which is taking out the main bounty target.
Once you do that, you can head to the extraction train station and shoot the bell to start the whole extraction process, which involves defeating waves of enemies and surviving until your train arrives.

In my four to five hours that I spent in the game’s second playtest, there was not a single moment where I felt bored.
The progression—wait, did I tell you that there are a ton of primary and secondary weapons and spells that you can unlock and use to create your own custom loadout for your runs?
Well! Now you know. The game also offers a lot of cosmetic options for your character that you can unlock for free.
From weapons, spells, to your Robot Cowboy skins, everything is unlocked through progression, with a relatively minimal grind.
The biggest selling point, according to me, for Far Far West is going to be three things:
- Availability of co-op
- Art style that not only looks phenomenal but also has little to no load on your system, allowing even players with potato PCs to play the game
- The highly replayable nature of the game, with lucrative progression-based rewards
Not having PvP is a great thing, as it makes Far Far West accessible to a wider player base.
While I personally don’t mind PvP, we must keep in mind that a majority of players just want to spend quality time with their friends and family, having fun in the game without worrying about getting ambushed by randoms.
They are not there to compete. They are not there to showcase their aim that they practised in Aim Lab with anime skins and such.
Far Far West is a promising game that arrives on PC via Steam later this year. The game’s second public test is currently underway and will run until Jan 16th.